This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
A bitmap image in the Portable Any Map format that was originally developed for processing and storing several types of monochrome and color images without compression as well as grayscale images. Bitmap graphics data in a PNM file are stored using ASCII or binary structure.