This is the format that is used in the OpenGL and Microsoft DirectX development environment. It is used to store bitmap images of user interface environments and textures. It allows you to store information in compressed and uncompressed forms. It is used for texturing game models and storing entire textural arrays to create games and 3D-software applications. DDS is used to develop the latest-generation video game consoles. It makes it possible to compress texture blocks 'on the fly', which increases performance when you run the application.
DOTM file has two attributes namely Zip file compression and XML (Extensive Markup Language). It is identical to .DOCX and .DOCM file in which the M stands for macro and the X stands for XML. The application that can open both .DOCX and .DOCM is via Microsoft Word version 2007 or 2010.