TM2 to XBM Converter

Export TIM2 images to XBM format online for free

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File Privacy First

Uploaded TM2 images and converted XBM results are automatically purged — originals immediately, outputs within 24 hours.

Quick Turnaround

Most TM2 files convert to XBM within moments. Server-side processing ensures speed regardless of your device capabilities.

Game Art Extraction

Convert TM2 textures from PS2 games into XBM for editing, archival, or fan projects — no console hardware required.

How to convert TM2 to XBM

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose xbm or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your xbm file right afterwards

About formats

TM2 (TIM2) is a raster image format developed by Sony Computer Entertainment for the PlayStation 2 console, released in Japan on March 4, 2000, as the successor to the original PlayStation's TIM format. TM2 extends the TIM specification to accommodate the PS2's more capable Graphics Synthesizer (GS) GPU, supporting 4-bit indexed (16 colors), 8-bit indexed (256 colors), 16-bit direct color, 24-bit true color, and 32-bit true color with full 8-bit alpha transparency — a significant upgrade over TIM's single-bit semi-transparency flag. The TM2 container includes a file header with a picture count (supporting multiple images in a single file), individual picture headers specifying dimensions, color depth, mipmap count, and CLUT format, the CLUT data, and the image data arranged to match the GS's swizzled memory layout for optimal rendering performance. TM2 files support mipmaps (progressively smaller versions of a texture for distance-based level-of-detail rendering), a feature absent from the original TIM format, reflecting the PS2's ability to handle more sophisticated texture filtering. One advantage is the format's importance in game preservation: thousands of PS2 titles — the best-selling console generation in history — store their texture assets as TM2 files, making the format essential for game modding, texture extraction, HD remaster projects, and academic study of game art history. TM2 files are handled by specialized tools like Rainbow, noesis, and ImageMagick, as well as PlayStation 2 emulator debugging utilities.
Initial release: March 4, 2000
XBM (X BitMap) is a monochrome (1-bit) image format defined as part of the X Window System, originating at MIT around 1987. XBM files are unique among image formats in being valid C source code: each file defines the image as a static array of unsigned char values containing the packed pixel data, preceded by #define statements specifying the image width, height, and optional hot-spot coordinates (for cursor images). The pixel data is stored in hexadecimal byte values within curly braces, with each bit representing one pixel (1 = foreground, 0 = background) and bits ordered LSB-first within each byte. This design was intentional — XBM images could be #included directly into X Window application source code and compiled into the binary, eliminating the need for external file loading and runtime format parsing. The format was used throughout the X11 ecosystem for cursor shapes, window icons, toolbar buttons, and other small UI elements. One advantage is the source-code nature of the format: XBM files can be edited with a text editor, diff'd and merged in version control, generated by shell scripts, and compiled directly into C programs without any image loading library — a level of toolchain integration that no binary image format can match. The format's role as part of the X Window standard ensures it is understood by every X11-aware toolkit and application. While limited to monochrome and no compression, XBM's simplicity makes it an excellent teaching format for understanding bitmap representations. XBM files are supported by all X11 applications, ImageMagick, GIMP, web browsers (as a legacy web format), and programming environments.
Developer: MIT X Consortium
Initial release: 1987

Frequently Asked Questions

Why convert TM2 to XBM?

TM2 is a console-only format with no desktop viewer support. Converting to XBM frees PS2 assets for creative reuse and archival.

What programs can open XBM?

Web browsers, GIMP, Inkscape, and X Window applications open XBM bitmap images. This text-based format is easily human-readable.

How accurate is TM2 to XBM conversion?

XBM preserves image data without lossy compression, so the visual content from your TM2 is retained faithfully during conversion.

How quickly can I convert TM2 to XBM?

Most TM2 images convert to XBM within seconds. The exact time depends on the resolution and complexity of the source, but it is typically quick.

Can I convert multiple TM2 images at once?

Batch conversion is supported. Queue as many TM2 files as you need and convert them all to XBM in a single run — no repeating steps manually.

Can I use TM2 textures for PS2 modding?

Yes — extract TM2 files from PS2 game data, convert to XBM for editing, and convert back when preparing modified game assets.