TM2 to VIFF Converter

Export game textures to VIFF format online for free

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Browser-Based Tool

No downloads or plugins needed — convert TM2 to VIFF directly in your web browser on any operating system or device.

Private & Secure

Your TM2 uploads are deleted right after conversion, and the VIFF output is removed from servers within 24 hours — your data stays safe.

PS2 Asset Recovery

Extract PlayStation 2 TM2 textures as VIFF images — ready for game modding, digital preservation, or creative reuse projects.

How to convert TM2 to VIFF

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose viff or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your viff file right afterwards

About formats

TM2 (TIM2) is a raster image format developed by Sony Computer Entertainment for the PlayStation 2 console, released in Japan on March 4, 2000, as the successor to the original PlayStation's TIM format. TM2 extends the TIM specification to accommodate the PS2's more capable Graphics Synthesizer (GS) GPU, supporting 4-bit indexed (16 colors), 8-bit indexed (256 colors), 16-bit direct color, 24-bit true color, and 32-bit true color with full 8-bit alpha transparency — a significant upgrade over TIM's single-bit semi-transparency flag. The TM2 container includes a file header with a picture count (supporting multiple images in a single file), individual picture headers specifying dimensions, color depth, mipmap count, and CLUT format, the CLUT data, and the image data arranged to match the GS's swizzled memory layout for optimal rendering performance. TM2 files support mipmaps (progressively smaller versions of a texture for distance-based level-of-detail rendering), a feature absent from the original TIM format, reflecting the PS2's ability to handle more sophisticated texture filtering. One advantage is the format's importance in game preservation: thousands of PS2 titles — the best-selling console generation in history — store their texture assets as TM2 files, making the format essential for game modding, texture extraction, HD remaster projects, and academic study of game art history. TM2 files are handled by specialized tools like Rainbow, noesis, and ImageMagick, as well as PlayStation 2 emulator debugging utilities.
Initial release: March 4, 2000
VIFF (Visualization Image File Format) is a scientific image format developed by Khoral Research (originally at the University of New Mexico), first appearing around 1990 with the Khoros visual programming environment for image processing and data visualization. VIFF files use a 1024-byte header followed by optional color map data, and the image data itself, with the header containing detailed specifications: data storage type (bit, byte, short, integer, float, double, complex), data encoding (none, CCITT Group 3/4), color space model (none, generic, RGB, HSI, CMYK, and others), and support for multi-band (multi-channel) images with arbitrary numbers of bands. The format accommodates one-dimensional signals, two-dimensional images, three-dimensional volumes, and location data (sparse pixel coordinates), making it versatile beyond simple image storage. VIFF was designed for the Khoros/VisiQuest visual dataflow programming environment, where users constructed image processing pipelines by connecting processing nodes in a graphical canvas — an approach that influenced later systems like AVS, MATLAB Simulink, and LabVIEW. One advantage is scientific data fidelity: VIFF supports the full range of numeric types used in scientific computing (including complex numbers and double-precision floats), stores multi-band datasets natively, and carries calibration metadata — making it suitable for remote sensing, medical imaging, and spectral analysis applications where generic image formats lose information. The format's connection to the Khoros visual programming paradigm provides another notable dimension — VIFF was the standard I/O format for one of the most influential early visual programming environments for scientific image analysis. VIFF files can be read by ImageMagick and legacy Khoros/VisiQuest installations.
Developer: Khoral Research
Initial release: 1990

Frequently Asked Questions

Why convert TM2 to VIFF?

PlayStation 2 TIM2 images need specialized tools to view. A VIFF conversion makes those game textures accessible in any modern application.

What programs can open VIFF?

Khoros/VisiQuest visualization software opens VIFF natively. ImageMagick and XnView can also import VIFF image data files.

Is the conversion from TM2 to VIFF lossless?

Since VIFF supports lossless storage, the pixel data carries over without degradation. The result faithfully represents the source TM2 image.

Is TM2 to VIFF conversion fast?

The process is fast — cloud-based processing handles TM2 to VIFF conversion in seconds for standard-sized images, even on slower connections.

Can I convert multiple TM2 images at once?

Yes — upload multiple TM2 files in one session and convert them all to VIFF simultaneously. Batch processing saves time on repetitive tasks.

Does TM2 conversion preserve color accuracy?

The converter maps TM2 color data faithfully to VIFF. Output accuracy depends on the target format's color depth capabilities.