WEBM to W64 Converter

Extract audio from WEBM into 64-bit WAV (W64) format

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Settings

The codec to encode the audio track. Codec "Without reencoding" copies the audio stream from the input file into output without re-encoding if possible.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.

webm

WebM is an open, royalty-free multimedia container format developed by Google and launched at the Google I/O conference in May 2010. The format pairs the Matroska container (a subset of MKV) with VP8 or VP9 video codecs and Vorbis or Opus audio codecs, creating a fully open media stack designed specifically for web use. Google released WebM alongside the VP8 codec under permissive BSD-style licensing, removing patent and royalty barriers that hindered the adoption of H.264 for open web video. The WebM container inherits the efficient binary structure of Matroska while restricting it to web-optimized profiles, ensuring fast parsing and lightweight implementation in browsers. WebM with VP9 achieves compression efficiency competitive with H.264 High Profile and approaching HEVC, making it practical for delivering high-quality video at reduced bandwidth. Major web browsers including Chrome, Firefox, Edge, and Opera support WebM playback natively, and YouTube uses VP9 in WebM as a primary delivery format for much of its content. The format supports features such as alpha channel transparency in video, making it valuable for compositing web graphics and overlays. More recently, WebM has been extended to support AV1 video, continuing its evolution as a vehicle for open codec adoption. The combination of competitive compression, zero licensing costs, and universal browser support makes WebM a cornerstone of royalty-free web multimedia delivery.
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w64

W64 (Wave64) is a 64-bit audio container originally designed by Sonic Foundry — creators of Sound Forge — and later maintained by Sony after acquiring Sonic Foundry's desktop software division in 2003. The format directly addresses the 4 GB file-size ceiling imposed by Microsoft's 32-bit RIFF/WAV specification, a limitation that becomes problematic during long recording sessions, multi-channel captures, or high-sample-rate productions. W64 achieves this by extending chunk identifiers and size fields to 64 bits, using GUIDs instead of four-character codes. This structural change permits files to reach sizes measured in exabytes, effectively removing any practical storage constraint. The format supports arbitrary sample rates, bit depths, and channel configurations, making it well suited for film scoring, live concert recording, and scientific data acquisition. Sound Forge, Audacity, and other professional digital audio workstations provide native W64 support for seamless import and export. For engineers and producers who routinely work with long-form, high-fidelity material, W64 offers the reliability and simplicity of WAV without the frustrating size restriction.
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No Size Limitations

W64 breaks through the 4GB barrier that limits standard WAV files — perfect for extracting long-form audio from extended WEBM recordings.

Lossless Extraction

Audio from your WEBM video is extracted and stored without any compression in W64, preserving every detail for professional use.

Cloud Processing Power

Large uncompressed audio files demand significant processing. Our servers handle the extraction so your device remains responsive.

How to convert WEBM to W64

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose w64 or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your w64 file right afterwards

About formats

WebM is an open, royalty-free multimedia container format developed by Google and launched at the Google I/O conference in May 2010. The format pairs the Matroska container (a subset of MKV) with VP8 or VP9 video codecs and Vorbis or Opus audio codecs, creating a fully open media stack designed specifically for web use. Google released WebM alongside the VP8 codec under permissive BSD-style licensing, removing patent and royalty barriers that hindered the adoption of H.264 for open web video. The WebM container inherits the efficient binary structure of Matroska while restricting it to web-optimized profiles, ensuring fast parsing and lightweight implementation in browsers. WebM with VP9 achieves compression efficiency competitive with H.264 High Profile and approaching HEVC, making it practical for delivering high-quality video at reduced bandwidth. Major web browsers including Chrome, Firefox, Edge, and Opera support WebM playback natively, and YouTube uses VP9 in WebM as a primary delivery format for much of its content. The format supports features such as alpha channel transparency in video, making it valuable for compositing web graphics and overlays. More recently, WebM has been extended to support AV1 video, continuing its evolution as a vehicle for open codec adoption. The combination of competitive compression, zero licensing costs, and universal browser support makes WebM a cornerstone of royalty-free web multimedia delivery.
Developer: Google
Initial release: May 19, 2010
W64 (Wave64) is a 64-bit audio container originally designed by Sonic Foundry — creators of Sound Forge — and later maintained by Sony after acquiring Sonic Foundry's desktop software division in 2003. The format directly addresses the 4 GB file-size ceiling imposed by Microsoft's 32-bit RIFF/WAV specification, a limitation that becomes problematic during long recording sessions, multi-channel captures, or high-sample-rate productions. W64 achieves this by extending chunk identifiers and size fields to 64 bits, using GUIDs instead of four-character codes. This structural change permits files to reach sizes measured in exabytes, effectively removing any practical storage constraint. The format supports arbitrary sample rates, bit depths, and channel configurations, making it well suited for film scoring, live concert recording, and scientific data acquisition. Sound Forge, Audacity, and other professional digital audio workstations provide native W64 support for seamless import and export. For engineers and producers who routinely work with long-form, high-fidelity material, W64 offers the reliability and simplicity of WAV without the frustrating size restriction.
Developer: Sonic Foundry
Initial release: 2001

Frequently Asked Questions

Why convert WEBM to W64?

W64 removes the 4GB file size limit of standard WAV — essential for long, uncompressed recordings from extended WEBM videos.

What opens W64 files?

Sony Sound Forge, Audacity, and several professional DAWs support W64 natively. It was designed for large-scale audio production work.

How is W64 different from WAV?

W64 uses a 64-bit header, allowing files larger than 4GB. Audio quality is identical to WAV — the only difference is the size ceiling.

Are W64 files very large?

Like WAV, W64 is uncompressed — files are large but capture audio with absolute fidelity. The format exists precisely for when size is not a constraint.

Can I process multiple files?

Yes — upload several WEBM videos and extract audio to W64 from each in a single batch session.

WEBM to W64 Quality Rating

3.9 (7 votes)
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