WAV to W64 Converter

Upgrade WAV to Sonic Foundry's 64-bit RIFF format

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Settings

The codec to encode the audio track. Codec "Without reencoding" copies the audio stream from the input file into output without re-encoding if possible.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).
Set the sample rate of the audio. Music with a full spectrum (20 Hz — 20 kHz) requires values not lower than 44.1 kHz to achieve transparency. More info can be found on the wiki.

wav

WAV (Waveform Audio File Format) is an uncompressed audio container jointly developed by Microsoft and IBM, first published in August 1991 alongside Windows 3.1. Built on the Resource Interchange File Format (RIFF), WAV stores audio data — most commonly as linear pulse-code modulation (LPCM) — together with metadata describing sample rate, bit depth, and channel count. This straightforward structure has made WAV the de facto standard for uncompressed audio on Windows and a universally accepted interchange format across virtually every operating system, audio editor, and media player in existence. CD-quality WAV files use 16-bit samples at 44.1 kHz stereo, while professional workflows routinely employ 24-bit or 32-bit float samples at rates up to 192 kHz. A major advantage is zero-loss fidelity: because standard WAV applies no compression, the stored data is an exact digital representation of the original recording, making it the preferred choice for mastering and archiving. WAV also supports embedded metadata through INFO and BWF chunks, enabling timestamping and production notes. The main trade-off is file size — one minute of CD-quality stereo occupies roughly 10 MB — and the 32-bit RIFF structure imposes a 4 GB limit, though RF64 removes that ceiling.
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w64

W64 (Wave64) is a 64-bit audio container originally designed by Sonic Foundry — creators of Sound Forge — and later maintained by Sony after acquiring Sonic Foundry's desktop software division in 2003. The format directly addresses the 4 GB file-size ceiling imposed by Microsoft's 32-bit RIFF/WAV specification, a limitation that becomes problematic during long recording sessions, multi-channel captures, or high-sample-rate productions. W64 achieves this by extending chunk identifiers and size fields to 64 bits, using GUIDs instead of four-character codes. This structural change permits files to reach sizes measured in exabytes, effectively removing any practical storage constraint. The format supports arbitrary sample rates, bit depths, and channel configurations, making it well suited for film scoring, live concert recording, and scientific data acquisition. Sound Forge, Audacity, and other professional digital audio workstations provide native W64 support for seamless import and export. For engineers and producers who routinely work with long-form, high-fidelity material, W64 offers the reliability and simplicity of WAV without the frustrating size restriction.
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Beyond 4 GB

W64 removes WAV's 4 GB ceiling — convert long recordings into a container that handles any file size.

Identical Audio Quality

W64 is a lossless container swap from WAV — your PCM audio remains bit-for-bit identical after conversion.

Fast Header Swap

No re-encoding occurs — W64 conversion is essentially a header upgrade. Files are ready almost immediately.

How to convert WAV to W64

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose w64 or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your w64 file right afterwards

About formats

WAV (Waveform Audio File Format) is an uncompressed audio container jointly developed by Microsoft and IBM, first published in August 1991 alongside Windows 3.1. Built on the Resource Interchange File Format (RIFF), WAV stores audio data — most commonly as linear pulse-code modulation (LPCM) — together with metadata describing sample rate, bit depth, and channel count. This straightforward structure has made WAV the de facto standard for uncompressed audio on Windows and a universally accepted interchange format across virtually every operating system, audio editor, and media player in existence. CD-quality WAV files use 16-bit samples at 44.1 kHz stereo, while professional workflows routinely employ 24-bit or 32-bit float samples at rates up to 192 kHz. A major advantage is zero-loss fidelity: because standard WAV applies no compression, the stored data is an exact digital representation of the original recording, making it the preferred choice for mastering and archiving. WAV also supports embedded metadata through INFO and BWF chunks, enabling timestamping and production notes. The main trade-off is file size — one minute of CD-quality stereo occupies roughly 10 MB — and the 32-bit RIFF structure imposes a 4 GB limit, though RF64 removes that ceiling.
Developer: Microsoft and IBM
Initial release: August 1991
W64 (Wave64) is a 64-bit audio container originally designed by Sonic Foundry — creators of Sound Forge — and later maintained by Sony after acquiring Sonic Foundry's desktop software division in 2003. The format directly addresses the 4 GB file-size ceiling imposed by Microsoft's 32-bit RIFF/WAV specification, a limitation that becomes problematic during long recording sessions, multi-channel captures, or high-sample-rate productions. W64 achieves this by extending chunk identifiers and size fields to 64 bits, using GUIDs instead of four-character codes. This structural change permits files to reach sizes measured in exabytes, effectively removing any practical storage constraint. The format supports arbitrary sample rates, bit depths, and channel configurations, making it well suited for film scoring, live concert recording, and scientific data acquisition. Sound Forge, Audacity, and other professional digital audio workstations provide native W64 support for seamless import and export. For engineers and producers who routinely work with long-form, high-fidelity material, W64 offers the reliability and simplicity of WAV without the frustrating size restriction.
Developer: Sonic Foundry
Initial release: 2001

Frequently Asked Questions

Why convert WAV to W64?

WAV has a 4 GB file size limit due to 32-bit headers. W64 uses 64-bit headers, removing this cap — essential for long, high-resolution recordings.

What reads W64 files?

Sony Sound Forge, Audacity, Adobe Audition, SoX, and most professional DAWs support W64 natively.

Is the conversion lossless?

Yes. W64 stores the same PCM audio data as WAV — the conversion only changes the container header format.

When do I need W64 over WAV?

When your uncompressed recording exceeds 4 GB. At 96 kHz/24-bit stereo, that is roughly 3.5 hours of audio.

Can I convert several WAV files?

Upload multiple WAV recordings and switch them all to W64 at once — efficient for upgrading a session of long recordings.

WAV to W64 Quality Rating

4.6 (40 votes)
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