OGG to SLN Converter

Create Asterisk PBX signed linear audio from OGG

Drop files here. 1 GB maximum file size or Sign Up
to
Facebook Amazon Microsoft Tesla Nestle Walmart L'Oreal

Asterisk PBX Ready

SLN is what Asterisk expects — convert OGG voice prompts into the native format for your VoIP phone system.

Bulk Prompt Conversion

Process all your OGG voice prompts to SLN simultaneously — deploy a complete Asterisk audio library at once.

Online Encoding

No Asterisk server needed for conversion — produce SLN files from OGG directly in your browser.

How to convert OGG to SLN

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose sln or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your sln file right afterwards

About formats

OGG Vorbis is an open, royalty-free lossy audio codec inside the Ogg container format, both developed by the Xiph.Org Foundation. Vorbis was designed as a patent-free alternative to MP3 and AAC, using modified discrete cosine transform (MDCT) coding with variable bitrate encoding that adapts to signal complexity per frame. Blind listening tests have consistently shown Vorbis delivering perceptual quality matching or exceeding MP3, especially in the 96-192 kbps range. The format supports sample rates from 8 kHz to 192 kHz and 1 to 255 channels, covering everything from mono voice to surround mixes. A standout advantage is the complete absence of licensing fees — game developers, streaming platforms, and hardware makers can implement Vorbis without royalty concerns. Spotify relied on Vorbis for years as its primary streaming codec for exactly this reason. The format also handles quality degradation at low bitrates more gracefully than many competitors, which is why it remains popular in video games where storage is tight and thousands of sound effects compete for space. VLC, Firefox, Chrome, and Android all provide native Vorbis decoding.
Initial release: May 1, 2000
SLN (Signed Linear) is a headerless raw audio format storing 16-bit signed linear PCM samples at 8000 Hz mono, most closely associated with Asterisk) — the open-source PBX framework developed by Digium (now Sangoma Technologies). Within Asterisk, SLN serves as the native internal audio representation: every codec transcoding operation passes through signed linear as an intermediate step. This makes SLN the backbone of Asterisk's codec translation architecture. The format contains nothing but raw samples — no headers, no metadata, no framing — so parameters must be known in advance. While this lack of self-description might seem limiting, it is actually an advantage in telephony where sample format is fixed by convention and every overhead byte matters across thousands of simultaneous channels. The 8000 Hz rate aligns with the G.711 standard for traditional telephony, capturing the full 300-3400 Hz voice band. Asterisk also supports extended variants (sln16, sln32, sln48) for wideband audio. SLN files require no decoding — just direct memory mapping — making them ideal for real-time mixing, conferencing, and prompt playback in high-density VoIP environments.
Initial release: 1999

Frequently Asked Questions

Why convert OGG to SLN?

SLN is the native raw audio format for Asterisk PBX systems. Voice prompts, hold music, and IVR audio must be in SLN for direct Asterisk use.

What uses SLN files?

Asterisk PBX phone systems, FreePBX, and other Asterisk-based VoIP platforms consume SLN as their primary audio format.

What are SLN specifications?

SLN is 8 kHz, 16-bit signed integer, little-endian raw PCM — no headers, just raw audio samples for telephony playback.

Can I use SLN for hold music?

Yes — Asterisk uses SLN files for hold music, voice prompts, conference announcements, and all system audio.

Can I convert many OGG files?

Upload your entire OGG prompt library and convert everything to SLN at once — deploy all your Asterisk audio in one batch.

OGG to SLN Quality Rating

4.5 (8 votes)
You need to convert and download at least 1 file to provide feedback!