W64 to WMA Converter

Convert W64 audio to WMA format quickly and online

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Settings

The codec to encode the audio track. Codec "Without reencoding" copies the audio stream from the input file into output without re-encoding if possible.
Set the constant bitrate for the audio track. Leaving this setting to "Auto" will automatically choose a bitrate to achieve a decent quality based on the source audio.
Set the number of audio channels. This setting is most useful when downmixing channels (e.g., from 5.1 to stereo).

w64

W64 (Wave64) is a 64-bit audio container originally designed by Sonic Foundry — creators of Sound Forge — and later maintained by Sony after acquiring Sonic Foundry's desktop software division in 2003. The format directly addresses the 4 GB file-size ceiling imposed by Microsoft's 32-bit RIFF/WAV specification, a limitation that becomes problematic during long recording sessions, multi-channel captures, or high-sample-rate productions. W64 achieves this by extending chunk identifiers and size fields to 64 bits, using GUIDs instead of four-character codes. This structural change permits files to reach sizes measured in exabytes, effectively removing any practical storage constraint. The format supports arbitrary sample rates, bit depths, and channel configurations, making it well suited for film scoring, live concert recording, and scientific data acquisition. Sound Forge, Audacity, and other professional digital audio workstations provide native W64 support for seamless import and export. For engineers and producers who routinely work with long-form, high-fidelity material, W64 offers the reliability and simplicity of WAV without the frustrating size restriction.
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wma

WMA (Windows Media Audio) is a family of proprietary audio codecs developed by Microsoft and first released in 1999 as part of the Windows Media framework. Created to compete with MP3 and AAC, WMA Standard uses perceptual coding to deliver what Microsoft claimed was near-CD quality at bitrates as low as 64 kbps — roughly half the data rate MP3 typically needed for comparable results. The codec family grew to include WMA Professional for surround sound and high-resolution audio, WMA Lossless for bit-perfect archival compression, and WMA Voice optimized for spoken content at very low bitrates. Deep integration with Windows, Windows Media Player, and the Zune ecosystem gave WMA a strong distribution advantage throughout the 2000s, and digital rights management (DRM) support made it attractive to online music stores of that era. Encoding and decoding are handled natively by Windows, requiring no third-party software for playback on any Windows machine. Cross-platform support has improved through libraries like FFmpeg and GStreamer, though WMA remains less universally compatible than MP3 or AAC on non-Microsoft devices. The format still appears in legacy media libraries, though newer codecs have largely taken its place for streaming and portable use.
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Advanced Options

Configure codec, sample rate, bit depth, and channel count to tailor the W64 to WMA conversion to your exact needs.

Platform Independent

Access the W64 to WMA conversion tool from any device with a web browser — no platform restrictions or downloads needed.

Batch Processing

Upload multiple W64 files at once and convert them all to WMA simultaneously. No need to repeat the process file by file.

How to convert W64 to WMA

1

Select files from Computer, Google Drive, Dropbox, URL or by dragging it on the page.

2

Choose wma or any other format you need as a result (more than 200 formats supported)

3

Let the file convert and you can download your wma file right afterwards

About formats

W64 (Wave64) is a 64-bit audio container originally designed by Sonic Foundry — creators of Sound Forge — and later maintained by Sony after acquiring Sonic Foundry's desktop software division in 2003. The format directly addresses the 4 GB file-size ceiling imposed by Microsoft's 32-bit RIFF/WAV specification, a limitation that becomes problematic during long recording sessions, multi-channel captures, or high-sample-rate productions. W64 achieves this by extending chunk identifiers and size fields to 64 bits, using GUIDs instead of four-character codes. This structural change permits files to reach sizes measured in exabytes, effectively removing any practical storage constraint. The format supports arbitrary sample rates, bit depths, and channel configurations, making it well suited for film scoring, live concert recording, and scientific data acquisition. Sound Forge, Audacity, and other professional digital audio workstations provide native W64 support for seamless import and export. For engineers and producers who routinely work with long-form, high-fidelity material, W64 offers the reliability and simplicity of WAV without the frustrating size restriction.
Developer: Sonic Foundry
Initial release: 2001
WMA (Windows Media Audio) is a family of proprietary audio codecs developed by Microsoft and first released in 1999 as part of the Windows Media framework. Created to compete with MP3 and AAC, WMA Standard uses perceptual coding to deliver what Microsoft claimed was near-CD quality at bitrates as low as 64 kbps — roughly half the data rate MP3 typically needed for comparable results. The codec family grew to include WMA Professional for surround sound and high-resolution audio, WMA Lossless for bit-perfect archival compression, and WMA Voice optimized for spoken content at very low bitrates. Deep integration with Windows, Windows Media Player, and the Zune ecosystem gave WMA a strong distribution advantage throughout the 2000s, and digital rights management (DRM) support made it attractive to online music stores of that era. Encoding and decoding are handled natively by Windows, requiring no third-party software for playback on any Windows machine. Cross-platform support has improved through libraries like FFmpeg and GStreamer, though WMA remains less universally compatible than MP3 or AAC on non-Microsoft devices. The format still appears in legacy media libraries, though newer codecs have largely taken its place for streaming and portable use.
Initial release: 1999

Frequently Asked Questions

Why convert W64 to WMA?

W64 was built for professional post-production needs. Converting to WMA makes your audio portable and easy to share.

How do I open a WMA recording?

WMA can be opened with Windows Media Player, VLC, Groove Music. Most modern audio applications handle this format without issues.

Is the W64 to WMA conversion lossless?

That depends on the WMA codec. Lossless formats keep every sample intact, while lossy ones reduce data for smaller output sizes.

Can I convert several W64 recordings at once?

Yes — upload multiple W64 files simultaneously and convert them all to WMA in a single batch. No need to process one at a time.

What happens to my files after conversion?

Your original W64 is deleted as soon as conversion ends. The resulting WMA is available for download and automatically removed within 24 hours.